# Peak Complexity

By Simon Hørup Eskildsen · 2018-02-02 · https://sirupsen.com/peak-complexity

With the teams I work with, we operate with the idea of _peak complexity_: the
time at which a project reaches its highest complexity. Peak complexity has
proved a useful mental model to us for reasoning about complexity. It helps
inform decisions about when to step back and refactor, how many people should be
working on the project at a given point in time, and how we should structure the
project.

What we find is that to make something simpler, we typically have to raise the
complexity momentarily. If you want to organize a messy closet, you take out
everything and arrange it on the floor. When all your winter coats, toques, and
spare umbrellas are laid out beneath you, you’re at peak complexity. The state
of your house is *worse* than it was before you started. We accept this step as
necessary to organize. Only when it's all laid out can you decide what goes back
in, and what doesn't to ultimately lower the complexity from the initial point.

![](/images/peak-complexity.png)

When you’re cleaning your house, you do this one messy place at a time: the
bedroom closet, then the attic, and lastly, the dreaded basement. Doing it all
at once would be utter mayhem; costumes, stamp collections, coats, and lego sets
everywhere. We’re managing our series of peak complexity points to one messy
floor-patch at a time.

This model works for software, too. As we embark on a complex project, we need
to consider the pending complexity peaks(s). It's completely okay to add
complexity along the journey, sometimes you need to momentarily trade technical
debt for speed. But it's also part of the job to manage your complexity budget.
Be honest with your team about where you reside on the curve. The more
complexity you add, the harder it is to onboard new members to the team.
Typically, your bus factor increases, because few people can hold this
complexity in their head at a time. With high complexity, the probability of
error increases non-linearly. It's prudent to review your project’s inflection
points and structure it to have many small peaks. This avoids creating a
Complexity Everest. A big mountain is tough to climb. It gets exponentially
harder the closer you get to the top as oxygen levels decrease, wind increases,
temperature drops, and willpower depletes. That's why you want to structure your
project into hills that deliver value every step of the way: day-time hikes with
picnic baskets. Sometimes, the inevitable mountain appears--and that's okay, but
be realistic about what it means to the project.

![](/images/peak-complexity-smaller.png)

The worst thing you can do is build a complexity mountain and not harvest the
simplicity gains on the other side. The descent may require a smaller team and
take less time than it took to climb, but is incredibly important work. As I’ve
written about before, the more you can [simplify the mental model of the
software](/drafts), the more leverage you build. If you fail to recognize peak
complexity and descend you may strand there. This is how you end up supporting
your project forever. It's also worth noting that for a project, there's not
just peak complexity, there are other resources you can trade for speed in the
short-term:

* **Peak Toil.** You trade manual operations/lack of automation for getting
    the first iteration of the project shipped sooner. Just as with peak
    complexity, it'll catch up to you.
* **Peak Money/Cost.** Money is another resource you can often trade for speed, e.g.
    by leaving optimization to after the initial version has shipped.
* **Peak People.** This is the point in time where your project has the most
    staff assigned to it, as the project moves into later phases of its
    life-cycle it'll most likely have less people assigned to it. Other projects
    require more people as the initial version is out. On some projects, again,
    you can trade people for speed. An opportunity cost comes with that, of
    course.
* **Peak Stress/Work.** People can sprint to reach some short-term target, but
    if you don't allow them to rest, your people will lose trust in you, get
    tired, and will shorten their timescale for decisions.
*  **Peak Sluggishness.** For many projects, you can solve performance later to
    get the first iteration out quicker, too. It may be that it's not worth
    solving some algorithmic or data storage problem until you've proved that
    it's something customers want.

As a lead or project manager, I think it's your responsibility to be aware of
these peaks when trading the amplitude of a peak for speed on the project. If
you push the peak too high on too many, your project will go through a tough
problem and fail for reasons unrelated to the project.
